what car do i need to beat the speed skill in crew

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Introduction

Once you hit level fifty you can showtime unlocking platinum parts. These platinum parts have a random level betwixt 40 and l. Therefore you will demand to re-do a lot of challenges if you desire to max out your machine rating. Our goal hither is to find challenges that can exist completed and restarted apace.

The parts

The Crew features 6 engine related parts; frazzle, ECU, fuel injection, airsystem, gearbox and motorcore. Besides that there are also five chassis related parts; tires, brakes, suspension, differential and weight reduction.

the-crew-guide-best-way-to-level-your-car-rating-upgarde-parts

To get rating 1299 you lot will need a level 50 platinum office for all 11 upgrade slots. Keep in heed that not all parts are identical. They besides come in versions with a grip, dispatch, speed or  braking bonus. Furthermore there take been reports of making cars faster by non equipping for 1299 rating, just instead using some gold parts. For example the Koeningsegg Agera is said to be easier to handle at high speeds without the weight reduction upgrades.

Street spec

Street spec cars are somewhat wearisome on asphalt compared to the performance and circuit cars. Luckily in that location are enough of challenges to be plant in the crew where you will become platinum without much effort. Annotation that all challenges can be completed instantly after a restart. Sometimes this is a requirement considering at that place is a fence in your mode, or you need to little speed boost you lot receive after a restart.

part part type number location time instant restart kmh
a exhaust leap skill 19 east declension 0:09 yes 172
b E.C.U. bound skill 24 new york 0:14 yep 190
c Fuel injection leap skill 36 mountain states 0:12 yes(fences) 200
d airsystem jump skill ten chicago 0:x yes 177
e gearbox speed skill 33 east coast 0:30 yes na
f motorcore jump skill fifteen midwest 0:thirteen yes 190
g tires jump skill 1 detroit 0:07 aye 160
h brakes jump skill eleven chicago 0:12 yes(fences) 197
i suspension spring skill 23 new york 0:09 yes 170
j differential bound skill 27 miami 0:15 yes(hard) 220
k weight reduction leap skill 31 miami 0:11 yep 190

Some of these challenges crave you to hit restart after failing to get platinum (because there was a fence or you need the rolling start and full nitrous). The table shows to estimate time information technology takes from starting the challenge to the medal presentation. The kmh row shows the approximate minimal speed you lot need to achieve a platinum score. Proficient luck!

Clay spec

Clay spec cars love clay roads. In return they lack a lot of acceleration and top speed compared to the street spec cars. Some jump challenges from Street can be recycles, others have to be replaced.  Note that all challenges can exist completed instantly after a restart. Sometimes this is a requirement because there is a fence in your style, or you lot need to little speed boost you receive after a restart.

part type number location time instant restart kmh
a exhaust jump skill 19 new york 0:08 yep 172
b E.C.U. jump skill 24 new york 0:14 yes 190
c Fuel injection jump skill 29 miami 0:11 yes 175
d airsystem jump skill 10 chicago 0:10 yep 177
e gearbox speed skill 16 chicago 0:12 yep 185
f motorcore jump skill fifteen midwest 0:13 yes 190
g tires leap skill one detroit 0:07 yes 160
h brakes jump skill xi chicago 0:12 aye(fences) 197
i suspension jump skill 23 new york 0:09 yes 170
j differential jump skill 17 new york aye (hard) 219
1000 weight reduction jump skill 39 west coast 0:11 yeah 160

Jump skill 17 will be very hard to do without a fiddling more rails. I propose you save this one for terminal.

Circuit spec

I tested the street listing on a excursion automobile (Ford GT 2005) and confirmed that information technology tin be recycled.

part role type number location fourth dimension kmh
a exhaust jump skill nineteen eastward coast 0:09 172
b E.C.U. jump skill 24 new york 0:fourteen 190
c Fuel injection jump skill 36 mount states 0:12 200
d airsystem jump skill x chicago 0:10 177
due east gearbox speed skill 33 eastward coast 0:30 na
f motorcore bound skill two midwest 0:13 190
thou tires jump skill 1 detroit 0:07 160
h brakes jump skill 11 chicago 0:12 197
i pause jump skill 23 new york 0:09 170
j differential jump skill 27 miami 0:15 220
g weight reduction leap skill 31 miami 0:11 190

Ane change was fabricated: I swapped the motorcore to leap skill two in Detroit. Just because that jump was too difficult for a low level street car whereas it is very easy with a circuit spec machine. It is a little closer to the other challenges and requires less endeavor.

I was worried nigh the depression ride height on the jump in the Pit mines (19) however past using nitrous on the ramp y'all will brand the jump, even without a restart. And then this one is as well very easy to complete in a circuit spec auto.

Questions?

Institute quicker/easier challenges? Would like this guide to also embrace another spec of cars? Feel free to respond in the comments.

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Source: https://www.gameplayinside.com/racing/the-crew/the-crew-guide-fastest-way-to-level-your-car-rating/

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