Fallout 4 How to Find Dog Meat Again

" Let'due south get, pal. " — Sole Survivor to Dogmeat

Dogmeat is a dog living in the Commonwealth in 2287 and a possible companion to the Sole Survivor. He will be named Dog until the Sole Survivor speaks to Mama Murphy most his true name during the quest When Freedom Calls, or until Nick Valentine reveals his name during Getting a Clue, when Dogmeat has to sniff out Kellogg.

Contents

  • 1 Background
  • 2 Interactions with the thespian character
    • 2.1 Interactions overview
    • 2.ii Other interactions
      • 2.2.i Equipment
    • ii.3 Effects of player's actions
      • 2.3.1 Range of interests
  • 3 Notes
  • four Appearances
  • 5 Behind the scenes
  • 6 Bugs
  • vii Gallery
  • eight External links
  • 9 References

Background

A typical Commonwealth canine, Dogmeat is capable of tracking a man'south scent for miles, an example is when he must rail Kellogg in Getting a Inkling. While he doesn't actually have an possessor, he is a loyal and true-blue companion to those he accompanies, according to Mama Tater when the Sole Survivor speaks to her in the Museum of Freedom in Concord, she states that Dogmeat "is his own man."

During the fourth dimension that the Sole Survivor was cryogenically frozen in Vault 111, Dogmeat assisted Nick Valentine on a number of cases, and also accompanied Preston Garvey and his grouping of settlers on their way to Concord.

When the Survivor arrives, they can choose to prefer Dogmeat, who will back-trail them on their travels throughout the Democracy. Dogmeat's remarkable senses and tracking abilities come up into practiced employ when the Sole Survivor searches for Kellogg.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color.png
This graphic symbol is essential. Essential characters cannot be killed.
Paving the Way.png
This character is a permanent companion.
Icon quest starter.png
This grapheme starts quests.

Greet the Dog

FO76 ui icon quest.png
This character is involved in quests.
  • Getting a Clue
  • Reunions

Other interactions

  • When kickoff encountered at the Red Rocket truck stop, an objective entitled "Greet the dog" volition appear in the "Miscellaneous" section of the "Quests" tab in the role player graphic symbol's Pip-Boy. The objective is completed when the player grapheme commencement initiates a 'conversation' with Dogmeat.
  • Like with every companion character, the Sole Survivor tin control Dogmeat to practise certain tasks, such every bit commanding him to become to a sure location of the Survivor's choosing or fetching a specific detail for the histrion character.

Equipment

Dogmeat can be equipped with a variety of corrective items, according to the type of item, into four distinct slots. These slots are: "eyes," "headband," "neck" and "trunk."

Equipment Dog equipment slot Location
Welding goggles Eyes Abundant
Canis familiaris helmet Headband Heavy armored dog at Hyde Park
Armored Domestic dog at Thicket Excavations
Spiked muzzle Headband Attack dogs
Dog collar Neck Assault dogs
Double dog collar Cervix Attack dogs
Chain canis familiaris neckband Neck Attack dogs
Spiked dog neckband Neck Set on dogs
Reinforced dog collar Neck Attack dogs
Carmine bandana Neck Abundant
Blue bandana Neck Abundant
Gunner's camo bandana Cervix Abundant
Gunner's green bandana Neck Abundant
Jangles bandana Neck Arable
Leopard impress bandana Neck Abundant
Skull bandana Neck Arable
Stars and Stripes bandana Neck Arable
Striped bandana Neck Abundant
Light dog armor Trunk Assail dogs
Dog armor Trunk Attack dogs
Heavy canis familiaris armor Body Assault dogs

Furnishings of player's deportment

  • Dogmeat is found at a Cherry Rocket truck stop southeast of Sanctuary Hills and can be recruited equally a companion.
  • If Dogmeat isn't already the Sole Survivor'due south companion, he volition be called past Nick Valentine with a whistle during the quest Getting a Clue.
  • By reading the Astoundingly Crawly Tales upshot "Have Dog, Volition Travel!", the Sole Survivor can boost Dogmeat with a perk that reduces impairment by 10%.

Range of interests

Dogmeat loves the Sole Survivor unconditionally and thus is neither negatively nor positively influenced by their actions. Equally of the base game, he is the only companion, aside from temporary followers during quests, who is considered to be truly neutral.

Notes

  • After first encountering Dogmeat, he will but be named "Domestic dog." After on during the quest When Freedom Calls, Mama Murphy mentions to the Sole Survivor that Dogmeat is his existent name. She can as well mention that Dogmeat is his own man, but she has seen that he will follow the Survivor. If Dogmeat is not nowadays during this quest, the conversation will non accept place.[2]
    • If this conversation is missed, Dogmeat volition be named "Dog." All the same, during the quest Reunions, Dogmeat is referred to past his name whether or not the Sole Survivor had the relevant conversation with Mama Murphy. He will then be named Dogmeat from that betoken on.
    • On PC, the proper noun change can exist forced with the panel command SetStage DogmeatQuest two.
  • During the quest Getting a Inkling, if Dogmeat was never met previously, Nick Valentine will phone call Dogmeat with a whistle.
    • Nick Valentine volition too say beforehand that he "knows a guy that tin can help" and remark, "I've worked with him quite a few times before." while talking about Dogmeat.
  • During the quest Reunions, dismissing Dogmeat after finding Fort Hagen will make him stay there until the end of the quest, regardless of the location the role player asks him to go.
  • Dogmeat is the only companion whose perk Attack Dog must be unlocked via the perk chart.
  • When the actor character is rebuilding a settlement, they tin place a canis familiaris firm for him to stay in. If he is dismissed to a settlement earlier that he will go and live in or around i of the existing dog houses.
  • Dogmeat tin be healed during boxing if a stimpak is used on him when he is down.
  • Dogmeat is able to "fetch," detecting the surrounding for the choice of items, enemies, or containers. Upon finding something, Dogmeat will either stand in front of the item (if on the flooring), bite the enemy (triggers enemy detection) or pull out the items from the container. If told to fetch an item near Custom House Belfry, he will run to a rubble pile almost some existing mannequins in the brandish windows and pull out random hats. One of these hats can plain be the Lieutenant's hat or Helm Ironsides' lid.
  • When traveling with Dogmeat, he may occasionally detect enemies and containers on his own without being asked to practise then by the Sole Survivor, which prompts the player character with messages such as 'Dogmeat institute something,' when he finds a container or 'Dogmeat found an enemy,' when he detects enemy presence nearby.
  • Upon detecting containers or enemies, no matter if told to or otherwise, Dogmeat will react accordingly: he growls if an enemy is detected and keeps doing then while he tracks them, or, when he finds a container, gives the role player grapheme a alert bawl, runs towards it, and and then happily stomps his front paws, while pointing his head to any he has found.
    • If non able to reach a container he found, he will still point his head towards the direction of what he found, giving the player graphic symbol a hint on chests, trunks, and other containers with valuable loot usually placed in the tiptop of buildings.
  • While Dogmeat is technically a companion, the benefits of Solitary Wanderer still utilize if the Sole Survivor adventures with Dogmeat.
  • If sent to wait at the Red Rocket truck terminate where he is first met, ane of Dogmeat'southward idle animations is putting his front end legs on sure objects, like the pigsty in the pillars. Other dogs encountered, such as the one sold by Gene will as well do this.
  • If Dogmeat is sent back to a settlement (by dismissal) and is then asked to trade, the Sole Survivor will refer to him by his real name, regardless of whether they know it even so.
  • Dogmeat does not count as a settler when in a settlement and will not answer to the "Settler Rally" bell. He will stay wherever he is at the fourth dimension, likely most the closest doghouse.
  • If entering the "Command" menu while crouched, the Sole Survivor volition whisper to Dogmeat. If entering after telling Dogmeat to stay and being a fair distance from him, they will shout and whistle.
  • When not in combat, Dogmeat will occasionally pull out a teddy behave and will chew on it and throw information technology into the air, playing with it. The teddy bear volition not be "consumed" and remain in his inventory for storage. This happens regardless of whether Dogmeat has a teddy deport in his inventory or not.
  • If an ally of any faction is killed, Dogmeat will give a "mournful howl," as called by subtitles.
  • During Arthur Maxson's commencement speech communication, Dogmeat will walk to the center of the room and will be unable to be interacted with for its elapsing. In one case Maxson finishes information technology with his "Advertizing Victoriam" salute, Dogmeat volition perform his "bunny trick."
  • Dogmeat appears in Fallout Shelter as a legendary German Shepherd.
  • When engaged in combat against humanoid enemies, Dogmeat can trigger a diverseness of melee moves during the fight, such as a limb bite movement, which he uses to hold an enemy in identify past biting their limbs, which works with humans, synths, super mutants, and feral ghouls, and a neck bite finishing move, which can eventually trigger when he engages a human enemy with wellness depression enough to exist instantly killed by his attacks, on which he jumps and knocks them down to finally kill them with a mortiferous neck bite.
  • Dogmeat has the highest stealth compared to other companions.
  • He is the only High german Shepherd to appear in the game, making him unique among the canines that roam the Democracy.

Appearances

This Dogmeat appears in Fallout 4 and Fallout Shelter.

Behind the scenes

  • Dogmeat is modeled after River, a female German Shepherd, and the pet of Joel and Michelle Burgess.[3]
    • Afterward River passed abroad in June 2021, Joel Burgess wrote a Twitter thread talking virtually River's role in evolution. Dogmeat was designed as a companion beginning and a combat marry 2nd, which is why Bethesda chose a more personable dog than a professionally-trained one. Much of Dogmeat'due south in-game behavior was inspired by River, who would attend meetings and hang out with the squad during development, in add-on to providing modeling references and audio. Dogmeat'southward brownish eyes are replications of River's ain eyes. His walking behavior, and accent on stalling enemies rather than direct damage were all inspired by River.[4]
    • Dogmeat'due south item-fetching and seeking functionality, developed by Jon Paul Duvall and Jay Woodward, among others, was inspired by River's tendency to call back large objects as a testify of affection.[4]
  • Dogmeat'southward ability to clothing canis familiaris armor, bandanas, and other clothing items was developed by Marking Teare and Ryan Sears.[5]
  • Dogmeat's name is undoubtedly an homage to previous Fallout titles, although there is no evidence to suggest that he is in any way related to any of the dogs from those titles. Notwithstanding, Joel Burgess explained that Dogmeat is trapped out of fourth dimension and does not vest in 2287, just similar the Sole Survivor.
    • Dogmeat'due south origin is intentionally left vague, with differing clues in-game, so players can develop their own theories about him.[four]
  • Originally, the Sole Survivor was going to exist able to have a full-fledged companion (such as Nick Valentine) as well as Dogmeat every bit a companion simultaneously, for a total of two companions, like with Fallout 3's version or ED-East/Rex in Fallout: New Vegas. This was scrapped due to the risk of this system breaking. Dialogues revolving effectually this organisation (such every bit companions commenting when Dogmeat is hurt, or Vault 81'south security request nearly "what almost his/her friend and dog?") are still left in the game's files.

" Originally in that location were two slots for companion types, yous could have both Dogmeat and a single homo companion. That is why there are two aliases and 2 separate functions. Now nosotros are only letting you lot have either dogmeat or a single homo companion. Rather than risk breaking everything by trying to unifying everything into a single alias/role telephone call I am going to just put hooks in SetCompanion and SetDogmeatCompanion to auto dismiss the other. "

Bugs

Gallery

External links

  • Dogmeat on Wikipedia

References

  1. Fallout 4 Vault Dweller'southward Survival Guide
  2. https://www.youtube.com/watch?v=uonUCBk70JA
  3. Michelle Burgess on Twitter
  4. iv.0 4.1 4.ii Joel Burgess on Twitter (run across full thread for farther references)
  5. "Decorating Dogmeat" on Marker Teare's Tumblr

Companions in Fallout 4

Major characters in Fallout four

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Source: https://fallout.fandom.com/wiki/Dogmeat_(Fallout_4)

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